I'm under the firm belief that this job was rushed to meet the deadline. The quality shows.
Lackluster, boring, uninspired are three words that come to mind when describing the look and feel of MCH and the guns we use
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I'm under the firm belief that this job was rushed to meet the deadline. The quality shows.
Lackluster, boring, uninspired are three words that come to mind when describing the look and feel of MCH and the guns we use
They definitely scrapped the idea of having different attachments for eahc gun model. Whic his a shame really since bards get a quiver that shares the same design motiff as their bow. Our fanny packs stay the same no matter what and gauss barrel looks really mismatching on some gun models.
What irks me is that we were originally told that ammunition was supposed to add extra effects to abilities, when all it does is remove the horrible RNG mechanic and add a minuscule potency bonus. Not sure what changed during development, but if anmo did have different effects it could have helped separate us from bards a bit more.
Ammo effect on Spread Shot/Grenado Shot: Applies Lead Shot to all targets hit.
I can only dream..
All I know is that I was originally excited to play the Machinist and after an hour with the class it has become the class I dislike the most outside of the original two tank classes.
We need a Proton Cannon
http://stream1.gifsoup.com/view7/249...n-cannon-o.gif
Jokes apart, i would love to see some alternative guns like dual guns or something like that.