Completely agree.
I'm not asking for my character to do backflips and matrixly dodge attacks in every cutscene.
But some "stand your ground" action would be nice instead of /blink /shock /flee.
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Completely agree.
I'm not asking for my character to do backflips and matrixly dodge attacks in every cutscene.
But some "stand your ground" action would be nice instead of /blink /shock /flee.
I love how our ill equipped and useless companions are getting a lot of attention particularly in the very last mission. I don't want the game to develope a story for us, but I would like the ability to make a decision during them. Aside from that, quests should be different from leves. So far the NPC's speak a little, and a blue text box opens just like a leve. Quests from outside should have a bit more flavour and excitement to them just like in XI.
That's the difference between them. In a sense XIV is lagging behind XI in that flavour. Even in the missions for CoP you were Prishe's confidant and I rather liked that. It was a reward to the mundane leveling and time sinks to get there and experience these stunning visuals and mater like that in a storyline. But in the last few missions in XIV it's just...you stand there, and without an idle emote even. It's very awkward to be honest watching all these NPC's actually at least twiddling their thumbs while our own characters stand stiffly, not even relaxed or looking around.
If anything I'd like more varied responses in our characters rather than...Looks stunned! Looks horrified! Looks angry!
In the storyline missions I would like to back up my companion or do some cool class/job specific actions. particularly with the advent of jobs coming up. Since a lot of those things are quested, better CS's for those! yes it's early on but if all quests in the future resemble 1-time-only-leves well...That's not really progress.
inb4 "XI had years to do all of that", XI should have been the foundation for XIV. These are things the game should have had in mind since Day 1. But instead, due to all the impossible bitching things were rushed out the front door before they even had a chance to really be great.
After they're done rushing out the battle system tweaks they should spend a lot more time on these things. Particularly quest CS's and character involvement during missions.
One thing I really like is how your whole party is represented in instance dungeon cut-scenes. It's nice when the whole team is acknowledged.
Something like Mass Effect 2's Paragon/Renegade interrupts, or even the dialog tree, with tangible benefits beyond "cool action", would be a good feature to have.
Massive Spoilers.
Yes. Being forced to lose in the Ul'dah Arena is heroic. Getting our ass beat by a wimp Maruader is heroic. Watching our NPC partner get his ass beat by Van Baelsar is heroic. Parleying with slaves is heroic. Beating up marmots to let a little girl get a lighthouse is heroic. /emoting at NPCs to make sure they're your friend is heroic.
Granted Ifrit battle will be some what redeeming, but don't try to defend the cut scenes we have now...
What do you think OP? Are they supposed to make a different cut scene for every class? What else could we possibly do other than stand there? The minute we use a weapon everyone is pointing at their screen and freaking out "MY CHARACTER DOESN'T USE A SWORD!" It's impossible for them to make cutscenes that involve action other than running, and to be honest, I'm sure there are some players that are butthurt their players are doing things they don't approve of as it is now.
The fact you have cutscenes at all is incredible, and a lot more than WoW ever did.