It makes no sense that they didn't put Valerian gear into this dungeon and place it into the Expert Roulette. I mean, Snowcloak and the Keeper of the Lake did have gear and feature in Expert Roulette....
It makes no sense that they didn't put Valerian gear into this dungeon and place it into the Expert Roulette. I mean, Snowcloak and the Keeper of the Lake did have gear and feature in Expert Roulette....
They've gotten better at splitting up group content and cutscenes, but they still aren't quite there. They should have made a cutscene play before the duty unlocks, run the dungeon and clear last boss (not the real last boss), cutscene after completing the dungeon introducing real last boss(s), real last boss takes the form of a trial, and then cutscene at the end of the trial. 3.0 MSQ should have ended with a dungeon followed by two trials, instead of a dungeon followed by one trial.
The devs have certainly improved though. The old Ifrit normal fight involved the ENTIRE cutscene where you are brought before Ifrit, he is summoned, and the beastmen react to you not being tempered. Lots of talking and text boxes that it is possible to afk on without continuing. Meanwhile, 3 people are waiting in that circle for the duty to begin. Getting a player who reads slowly and takes breaks, you might be waiting more than 5 minutes for him to finish the cutscene.
Now we have a glorious long cutscene leading up to the Ravana fight BEFORE you unlock the duty finder. That's how it should be done, and I'm glad they figured that out.
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There are numerous ways the player can find others to help and heck it's a lot easier than in 2.0, they only need to find 3 others. If they can't find others then they are just being lazy and only have themselves to blame. Yes DF can be a useful tool for content that is ran often but everyone has to understand it doesn't work for all content.
No, only hardcore content should be treated as such.
I'm pretty sure you come from old school mmos where you have to manually find players for a every task, but we do things differently in 2015 and its undeniable that this dungeon needs to be added to one of the Roulettes as soon as possible.
Sometimes I get tempted to run this dungeon again just for the fun of it. But I did it once only and for the first time within the first few days after early access, and we had to figure out the boss mechanics on our own, so i remember it taking us a while to kill him at first. I'm sure the boss is a piece of cake now, but those memories of him taking us a little while at first plus the length of the dungeon itself makes me not even bother wasting my time on it just for the hell of it. I believe it should be added to main story roulette at least.
Its 100 Law for a similar clear time as the ones in EXR.
i ran it a number of times on my WAR when i was Law farming, probably will continue to run it for Law when i need a burst of Law.