Still, why would you worry about your HPs if you have enmity? You should freaking run for your life!
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It was annoying in 11. We have a ton of abilities for getting back MP mid-fight currently.
"Players will not automatically recover HP and MP when incurring enmity."
WILL NOT recover HP and MP. It leaves room for no exceptions. This makes long fights difficult. Difficulty is not really a bad thing but this severely curbs people trying to kill things with fewer members which has always been a fun challenge. As a healer you'll always have enmity and mp goes down fast as a healer.
"Party Size
Each additional member in the party reduces the amount of experience points yielded. Although the reduction is greater than before, it will be offset by the bonuses granted by EXP chains and linking."
How are we going to take advantage of this if we can't regenerate mp?
"HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle."
This does mean that if you don't actually participate in battle you can regenerate mp while your other party members fight. This may work in a chain party set up, but an emergency heal will terminate your regeneration. But since you are already being required to stay still why not add a /rest command of some sort. It doesn't have to have the time consuming animation it had in FFXI, maybe something short and small, a change in stance that you can instantly walk out of.
We can now cast while in passive.Quote:
Originally Posted by Rokien
What they mean is while in passive doing NOTHING and standing still you'll regain MP/HP.
but if you're in passive and cast a spell you'll spot regaining HP/MP until you're done casting.
regardless of other PT members in a fight.
No you won't recover HP/MP while incurring enmity, so if you have any hate at all you won't be recovering anything at all. I still like it better this way even for lowmanning. A challenge is a challenge and lowmanning is meant to be more difficult. If you're lowmanning chances are you won't even have time to rest MP anyways.
Only if you haven't done any actions to the enemy or PT members with enmity on the enemy.
"Players will not automatically recover HP and MP when incurring enmity."
Honestly, I think it's a stupid system. There should be some form of recovery while sitting around inactive, regardless of your enmity level. More so for casters, since spells do take a fair amount of MP now. If you run out in the middle of a fight, you're screwed.
Estellios, you are incorrect.
Recovery now will work like this: the longer you take no action the faster you'll regain HP/MP
so that means you get increasingly more HP/MP with each tick that passes. so first tick +10 2nd +20 3rd +30 ect ect.
So now since we can cast while in passive mode that means we can gain enmity while in passive mode. Other wise you could cast and continue to recover at a increased rate.
SO if you cast a spell and incur enmity it will reset your recovery rate back to 0 and you have to start over.
We will still be able to recover even when in middle of a battle.