Hence why you use stuff to keep the meelee off you.
a BLM has stuff like sleep and blizzard that freeze/sleep.
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Yeah, but none of that matters in PvP since they stick a bard on you instead, which effectively locks you down since every tiny auto attack interrupts your casting. Sleeps are great, but realistically you're only casting it with Swiftcast, and a good bard will simply purify it and move on.
Let's face it, PvP sucks. There I said it. It's not remotely balanced, it's never going to be remotely balanced. The entire game revolves around PvE, and trying to shoehorn PvE skills into a PvP environment is like shoving a square peg into a round hole. Tanks can never tank, since we have free reign on targeting. DPS classes are the only ones anyone wants to choose, and mages are lucky to even get a few casts out from the tiny pinpricks of damage they're taking.
Seriously, whoever thought it was a good idea for EVERY attack to interrupt casting was a moron. Then again, remove it and you unbalance it in favor of the mages. So there's no victory either way.
I played casters in pvp i know very well how to work around the issues.
That doesnt make pvp less clunky.
The only pvp I really enjoyed was 72 man secure. Fighting 8 vs 8 was pretty fun because as a caster you had a chance to actually get some spells off without surecast quickcast etc
although a lot of the games were rsthrr boring with 3 healers in both groups and you would fight forever before someone would get first blood.
I'm not a fan of pvp at all but I really really like the pvp animal themed gear. But at the end of the day I just never run any because the queue times are horrendous. Not just for Frontlines; I've queued up in a full party with another full party to face off against and we all still sat in queue over 30 minutes. That was for Wolves Den. Why in the world did it take so long to let us go into the instance???????
I would do a lot more pvp if queue times were something approaching reasonable.
Tbh PvP doesn't belong in this game, so I'm personally waiting for Blade & Soul to be released in the west which is coming this fall, I know it's been long in the waiting but its got a very competitive PvP background.
....if you want to play PvP, go play a PvP-focused MMO, or Street Fighter. Or Call of Duty. Or Checkers.
This game, however, isn't designed with PvP in mind, no reason at all to shoe horn it in.
Fact is that PvP is already implemented, it just is inaccessible.
It is already designed, coded, has the art assets in it and advertisement set up. So your comment is actually incorrect, FF14 does have PvP but with a nearly insurmountable obstacle.
It's already here. But it isn't accessible.
You can access PvP starting at level 30 simply by doing the MSQ, in fact you cannot continue the MSQ without first unlocking PvP. It is accessible to everyone, starting at level 30. Frontines is a different "mode" of PvP, and therefore, has the GC requirement. This is how that particular "mode" is designed, don't like the mode? Stick to the Wolves' Den. Otherwise, there ya go.
Second, I said "PvP-focused MMO. tis games focus is not PvP, nor has it ever been, or ever will be. It will simply never be up to standards that folks are demanding as long as PvE remains the games focuse, which is what I said.
You just don't like those facts. Too bad, the game you're playing is a PvE one with PvP tossed in for folks to kill time, not for anything serious. You want serious PvP, look elsewhere.
PvP in a game with such a flawed and VERY finicky location polling system to track movement, skill casts, and placement of AoEs is just a horrible HORRIBLE idea to begin with.
Nevermind the fact that it's not a competitive style game in any other aspect, why they've chosen to continue doing anything for it is beyond me, there's no point to it and the awful way they've chosen to design it basically guarantees that it will be largely ignored.