The card/buff system is awful. The rng aspect should be better. AST need some tweaks anyway.
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I remember getting spear over and over and over. The cooldowns on draw and shuffle are way too long with a system that can screw you so hard.
I would quote a post on here but it's difficult on my phone. Being a good AST isn't about getting the card you want, but being able to know what to do with the cards that you get. Those other cards are very useful as well. Not just balance. I'm amazed at how many people don't even bother using Royal Road
the whole AST main mechanic is based around awfull rng....and is frustrating as hell.
Ast is so awesome as healer that needs their support based on rng , because that their extra...
is like if SCH used aetherflow and had a chance of getting 1 , 2 , 3 or 4 stacks!
or if whm curaga II had a 45% chance of no regen , 50%chance of regen and 5% chance of healing all members to full....
just random and stupid examples :P
Okay... Yes. The basic or "good" AST knows that all cards are useful. But the basic AST also knows that all cards aren't useful all the time. For example: Spear, while great for royal road, isn't useful when used to buff someone unless they're popping cooldowns at that moment.
Also IMO some cards really aren't good enough to make up for the 30-60 seconds cooldowns.
By the way, I have never seen a lv60 AST not use royal road. o.o
I just want to be able to summon personas with my cards :(
Also it would nice if you could use draw from a lower level ,did 6 random dungeons today all were around level 20ish stuck casting benefic or the 2 damage spells available sooooooooo boring.
AST's rng doesn't bother me as much as AoE range. Seriously, range is so crap. Standing in the middle of everyone to cast Helios, only 2 people get healed and the rest aren't that far, then another healer standing where I am aswell, cures everyone. Lesser potencies, lesser aoe range, that's something to fix before RNG, imo.
A "good AST" still has the same likelihood of Drawing 6 Spires in a row in a caster-oriented 4-man as a "bad AST". Hope your tanks really appreciate that extended TP reduction which does very little to boost your group's overall efficiency.
I wish people would stop equating RNG to skill. Balance isn't the only "useful" card, I agree, but Bole sucks to Draw during burn phases and endless Ewers during short encounters is frustrating, to say the least.