Originally Posted by
Hundred
1) Has SE met its goal of DRK having an advantage for Magical Damage.
2) If SE has Met the first goal is this advantage large enough to make up for the reduced Utility they provide to teammates
3) If the Advantage is not large enough, then what other advantages do they bring. Is it personal damage, team defensive, team offense, team healing?
4) For their Skills/mechanics in general does everything have its purpose is anything particularly clunky/unwieldy. Obviously some skills are not meant to be used generally and are there for specific situations, are they good at these situations?
'As far as Magical damage goes I believe the DRK is pretty much where it needs to be.