you only get 20 extra law for doing a high level roulette vs a 60 dungeon anyway, and can only do it once a day. not that big a deal imo, its better served as a leveling tool.
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you only get 20 extra law for doing a high level roulette vs a 60 dungeon anyway, and can only do it once a day. not that big a deal imo, its better served as a leveling tool.
The roulette is an optional feature that has to be unlocked by doing duties which were added over the years. It is not meant to be unlocked within months or weeks.
Grand Company ranks help with a lot of things (I used GC gear when 2.0 just came out) and they were also needed for the previous Relic quests (the leves, the moonstones) so it makes sense that it is a requirement for Hunts. It's a continuation of what's already been established.
Honestly at this point and the amount of dungeons needed for a new player to unlock for roulette I see no reason to not just let them have the quest active to queue for roulette, once you get one finished then turn in the quest. They really have too many in it to begin with.
Edit: I did it all the way it is since I've been playing since beta, but I can see how it might turn new players off.
It's funny that for both the Low Level and Trial roulette you only need to have them unlocked, and you can get thrown into a duty you have never done before.
Which, especially with Trials, but also in Low Level since you are a new player then, can be quite challenging.
Yet for HM, which are heavily over-geared by everyone, and present little to no chance of wiping, you need all. :X
A new player has to do EVERYTHING most of us have done since 2.0 launch. Being new means you HAVE to catch up to us. It's part of the game. #getgood
"Man it sucks having to do what everyone else had to do to have what they have!"
You can unlock and do them on the journey from 50 to 60 though? Get experience while unlocking new dungeons and then by the end of it you can revisit everything via roulette. True, it means that you have to step away from the MSQ for a bit, but if you take, like, one dungeon-unlock per day it should be more than doable? And you get to change the scenery up a bit and take a break from the story :x
When an MMO expansion comes out, and someone buys that expansion, the general hope is to be able to play the expansion and not content that has been irrelevant for over a year.
MMOs are social games; part of the fun is to experience things with people. You lose something when you're constantly playing catch up. It's like finally getting around to watching a movie years after it was popular. No one cares that you just saw Catch Me If You Can for the first time. No one wants to talk about it. You missed the boat.
You don't buy The Burning Crusade to farm Scholomance for a month.
If you don't even enjoy doing something as mainstream as dungeons for the first time, then to be honest, MMO's might not be your thing. I'm not saying quit, but it's something to think about. Don't force yourself to play something you don't like. I don't think it's healthy. Unless you secretly love-hate it, like I do sometimes.
First time I entered those dungeons, I enjoyed myself thoroughly. I like raids and other content way more, and, after a few times, dungeons get dull. But if I was new, damn I'd be excited to have all that content to try. I'm sure that's the reaction the devs expect when they designed them.