That was the only healing nerf sch's recieved pets got theit heal out cut by roughly a 3rd. The abilites being unaffected by healing buffs just feels like insult to injury.
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Yes it should. Defiance is already weaker than ShO/Grit.
The problem with this is, that it affects each healer different. With SCH being hit the hardest.
Edit: And Square saying "working as intended" is just BS. This is clearly an oversight.
Edit 2: To make that clear, all healing buffs should affect healing abilities.
This is what concerns me the most. They did mention that they may re-evaluate during/after Alexander (Savage), but I honestly feel like that's too late. I don't get the impression that they intend for Defiance to be that much weaker, in base effect, than Shield Oath and Grit.
Personally, I'm okay with other healing input/output modifiers only affecting healing magic, but Defiance's healing increase is, as far as I can tell, intended to be the equivalent to Shield Oath's/Grit's damage reduction in terms of its effect on the tank's sustainability through HP recovery. But it's not.
Based on the recent live letter, I'm not sure if they understood this distinction (that is, why Defiance, specifically, was brought up) or not. I would certainly hope so.
Something along the lines of that. It would be more appropriate to say that healing spells are more effective on Paladins (and by extension, Dark Knights) due to them having damage reduction instead of 20% increased healing.Quote:
Let's assume we have a benevolent White Mage using Cure II, which restores 2'000 HP (2'400 because of Defiance's 20% healing bonus) because they're a scrub in i100 gear or something. The tanks are also down to half HP.
Paladins would go from 4'000 HP (50%) to 6'000 HP (75%) with a Cure II cast.
Warriors would go from 5'000 HP (50%) to 7'400 HP (74%) with a Cure II cast.
Also, to note, that example was used with both tanks having 8k base HP. I just lazily quoted one of my earlier posts on Warrior vs Paladin. :p
I think this is a valid argument, however WAR's do not have many downsides right now. Honestly, they seem a little OP, and this is a subtle but interesting way of trying to balance them. I think that your essential statement is correct, but that WARs need a nerf, and in absence of both happening, things are pretty okay right now.
No it's not a good way to balance WARs. This only really affects Scholars, since they are the only job that uses abilities in their base healing kit.
Edit: And WAR is still behind DRK and PLD in terms of healing efficiency. Don't know how that translates to OP to you.