I'm having the same problem as well. Would love to see an official response to this, it has been driving me crazy trying to find a fix.
Windows 7 64-bit Home Premium
GTX 780 with latest Drivers (Version 353.30)
intel i5-4690K
I'm having the same problem as well. Would love to see an official response to this, it has been driving me crazy trying to find a fix.
Windows 7 64-bit Home Premium
GTX 780 with latest Drivers (Version 353.30)
intel i5-4690K
5th week and no fix or official response yet....
Try turning Shadow Cascading to "Off" and/or setting Shadow Softening to "Weak".
If it really bugs you, then play during cloudy weather or at night when the shadows aren't so noticeable... or don't fly so close to the ground... :) You only encountered twice in only three weeks so it can't be that big an issue.
Yeah. Irritating. I notice flickering lights on trees and the shadows @ max settings. I never really noticed til I watched your video lol. This doesn't seem to happen on player/mount shadows, mostly just tree's and large objects like aetherytes. My flying mount's shadow is perfectly fine. Also goes away when I "zoom in" the camera.
i5 4670 @ 3.4+ghz
GTX 970
16GB ram.
Windows 7 Pro.
You can sometimes get a shimmering affect from your mip-map/texture filtering settings (AF, Tri/Bi-linear filtering). May be able to reduce it some if you tweak the filtering options (in-game and/or driver). Negative LOD Bias can also do some weird things with AF active--might want to set it to clamping the value.
Was in response to Noxe's post...
Sometimes your drivers will give details on settings, and in there you will see it state specifically to disable or lower some settings if you see such things---in this case, it shows up with the texture filtering options.Quote:
I notice flickering lights on trees and the shadows @ max settings
So it is relevant.
I solved the problem like this thanks to a french mate :
Go there documents\My Games\FINAL FANTASY XIV - A Realm Reborn and edit FFXIV.cfg like this :
like this, you'll have high rez shadows and objects LOD offQuote:
LodType 0
...
ShadowLOD 0
...
LodType_DX11 0
...
ShadowLOD_DX11 0