Convenience?
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As you get into the later zones, there are quests that only appear once you can fly. There's also tons of side quests you can skip until you can fly.
Once I got to the Churning Mists, I simply did all the story quests exclusively until I got the aether currents from them. Then I did the other aether current side quests. Then I started on all the other side quests. It makes it much faster doing it this way.
This thread shouldn't be a thing. Why do you NEED a reason to fly? You do it because it's badass.
You need flying so you can look for Moogles... and hate them...
The entire aetherflow is a very well thought-out system that strikes a balance between convenient flying and actual exploration. You need to explore each zone as it is while discovering the aetherflow points along your main story quest path. Then after you unlock the zone, you get to look at it from the air and finish off the side quests easily.
You end up going back for more side quests afterwards in pretty much all the flying zones.
And not to mention the daily marks for centurio seals
EDIT: and if you don't know what centurio seals are used for
http://www.reddit.com/r/ffxiv/commen...rds_20_and_30/
It's amazing how many mmo players treat the maps they play/live in as something to go through once and never come back again. I guess they just expect max lvl life to be hub + instances only...I don't know which one is the chicken and which one is the egg, the players wanting it that way or the devs thinking that players wanting it that way.
Seriously... you mean you only ever went to 2.0 maps one time? You didn't go back for hunts, new quests, seasonal events, Fates, relic quests/fates, etc?
Even if there's not a big reason to go back now (and there kind of is, with hunts and fates and such) there will be future quests in these areas (3.1, 3.2, etc). You're not done with them forever (unless you just quit or something, of course :) ).