Welp, I guess we will just skip everything now since trash is useless.
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Welp, I guess we will just skip everything now since trash is useless.
This might hurt more than it helps in the long run, with more players 'speed running' dungeons. Only time will tell though.
I will actually get angry if people sit and kill trash, not worth the experience or my time anymore. One of the reasons I love Everquest is the trash gave more experience then bosses and loot as well. Since there is no reason to do it, why do it?
I'm pretty sure the change of experience is going to be that the mobs inside the dungeon will roughly give you the same experience as a normal monster at the same level. Sure, you'll probably get several parties who just want to speed run since they're taking advantage of the super-nerfed Relic Reborn quest to get their glamours, but at least you'll actually be able to queue for dungeons like Qarn and AV.
RIP full clears of AV though...
No, I just dislike stupid development decisions. People don't learn from Guild Wars 2's Failures. I hate "speed clearing" I want monsters to be worth experience and give loot. I want to kill the entire dungeon. However it seems people don't want that.
Mobs inside dungeons have way more health then mobs outside, and the same experience? That makes them useless, their entire existence is meant to be skipped now.
a better change would've been to just up Boss EXP for dungouns. Don't also in the same hand nerf the mob kills because then it just means we're going to go back to not running the dungouns at all for exp/leveling
This is a huge dissuasion for tanks who want to level via dungouns, in my opinion. I doubt the EXP for bosses will be big enough to compensate for -all- the mobs they're reducing, and I feel like SE made a huge mistake with this one.
And, as a side note, yea, I like first room runs with a pre-made PF. I don't understand this knee-jerk reaction.
Oh, I don't doubt the trash will still be worth clearing - but they want to get away from "you only stay in the dungeon for 5 minutes". They moved away from it when Brayflox HM runs through the first two bosses were a thing for Soldiery by shifting where the tomestones were being given, and they wanted to emphasize away from it here. Because there's already one post illustrating the problem - worse than speedruns skipping a few optional encounters are players who leave others hanging because they "got what they wanted" and left, simply because the rest was a comparative waste of time. Especially when talking about content people actually need to clear to progress.
Most low-level dungeons aren't designed to be speedrun anyway, honestly - trash is everywhere and trying to make a huge pull is suffering.
They straight up said in the patch notes the total EXP isn't changing.