Oh, I must have missed this. I even just re-checked the Dengeki and Game Watch class changes for it.
I do think DRG deserves some utility though, so that would be a good change.
Where was it announced?
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Battle Litany: Increases critical hit rate for self and party members.
http://www.bluegartr.com/threads/125...about-New-Jobs is the source
Use which ever one you like more and are better with. Level them both.
NIN is better because reasons :v!!
DRG is cooler because NIN is better v:!!
In all seriousness, it would be best to level both and try out both in your static. There might be situations in which NIN will outplay DRG and others where DRG will outshine NIN. They are pretty similar to a certain extent, leveling and gearing 2 jobs is not that difficult either.
I'd go with, try both and see which one feels more comfortable to you. Whichever one it is, that's the right choice.
Trick Attack, it is basically effective for only 1/6th of a fight (60 sec recast IIRC) whereas Disembowel can be up potentially 100% of the fight. Which is better for your party basically comes down to simple maths of which increase benefits your party more: 10% boost for all for 10 seconds out of every 60, or is the 10% piercing only buff (or 8% effective buff?) being up 90-100% of the time keeping your overall raid DPS higher, as well as the second question of which buff is keeping your DPS high enough during the critical checks? Sometimes a perma-buff limited on who it is affecting can be stronger than a party-wide short-term boost.
Well, those two shouldn't only be compared side to side since the NIN can also bring Dancing Edge.
So can a WAR too, so it depends on who keeps it up.
There's also a possibility that some comps might not have a WAR with 3 tanks.
Slashing debuff only affects tanks, but it's something to take into account in addition to Trick Attack.
This new DRG crit buff probably make DRG favored though.
Unless MCH turns out to not be piercing, at least.
first off, we dont actually know if machinist will be piercing, im hoping it will be blunt as they seem to have more musket type weapons than they do typical bullets, but we'll see.
second, warriors actually dont lose damage from doing the storms eye combo, they need to maintain maim buff, and its the higher potency finisher to maim between eye and storm.
Right...perhaps you misunderstand.
Storm's eye vs Storm's path - you lose mitigation
Storm's eye vs BB - you lose threat
So, regardless of how you look at it, one additional set will lose you either mitigation or threat, because of the opportunity cost of doing a second maim inside of the maim buff window. You can make the case that you don't need the threat, but the cost is there.