I'm wondering/hoping it isn't mutually exclusive from WM and both can be kept up at the same time. From the wording of the translation it seems likely, but won't know for sure 'til we can try it.
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But Tanks or Healers still cant enter as pure DPS in runs right? ._. (All tank/healer abilitys skill are disabled)
I Want to swing my warrior axe or my paladin sword as pure DPS in runs! D: (Because I hate(and dont do) playing as tank in runs >-> to heavy...)
Here is also another link/ Google Doc.
If anyone is interested..
https://docs.google.com/document/d/1...h.rnv8zz269y6r
Troll ninjas giving all their hate to the healer incoming...
would love that :
http://vignette3.wikia.nocookie.net/...ArmysPaeon.PNG
:confused::confused::confused:
Nice info but are there numbers on how much the dps stances for the tanks "Darkside" and "Deliverance" are? 10%? 20%? etc. DRK sounds more like a cross breed of pld and war (high mp management + aoe enmity and dd). One of the things I hated about PLD was the flash spamming till out of mp then riot combo for mp, rinse repeat. Hopefully DRK won't play out like this and offer a bit more variety in the aoe threat departement.
I'm also starting to feel bad for healers because now they are expected to dps when not healing. inc threads of people complaining that healers shouldn't dps and that I play the way I want to.
I may be wrong, but i took away that it was high-end raiding healers that would be factored into the total raid-dps needed to clear the upcoming high tier raids. Which really is a non-issue as that crowd is all about super min/maxing and would be having healers DPS routinely anyways.
As for players emulating the practices of end game raiders elsewhere in-game, that's nothing new. People just need to say nix it in situations where it just isn't feasible. IE-Lower level content where it isn't necessary, when a healer isn't comfortable with DPS'ing AND healing, etc.
Based on these notes, now I'm actually interested in Machinist O.o. Sounds like a very different DPS playstyle with real tactical implications rather than "MASH MASH MASH MASH".... also a chance to yell "SUPPRESSING FIIIIIIIIIIRE!!!!!"
Im also very surprised at the numbers attached to Monk. 500 Potency? Thats huuuuge. True Strike is 190.