2.0 was my favorite and least favorite - see a lot of improvements on the game but also lost skills/abilities and downgraded graphics/details.
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2.0 was my favorite and least favorite - see a lot of improvements on the game but also lost skills/abilities and downgraded graphics/details.
I think I'll go with the 2.2 patch. SCOB changed the way we used to raid introducing some neat and complex mechanics that were also fun at the same time. Leviathan was a new and innovative fight as well, both musical and mechanic-wise. Uh, Challenge Log changed the way we level up, it's a super nice buff that helps you a lot with that process. Glamour system: It saved the game. Dungeons with their own music (Lost City), Ventures! etc, etc! It was an amazing and fun patch that changed the game a lot.
With my least favorites, I would say any patch after that. They were a bit repetitive and they didn't add up much to the game. It doesn't mean they were awful, new content is always welcome, but I think the 2.2 patch was the best so far.
This for me as well. In 2.3, I do not enjoy hunts and how they were implemented, and I did not enjoy how the rewards in ST were handled (specifically the tomestones) alongside the sands/oil from hunts.
Can't say about my favorite, but I guess 2.4 if only because I have the least gripes with what they put in.
I only started playing in 2.2 soo;
2.2: I did not enjoy the design of SCoB fights. Made for very exclusive party/statics and it doesn't really get easier overtime as you obtain more soldiery/SCoB Gear.
2.5; I feel like has too many content deserts inbetween 2.5, 2.51 and 2.55
In general? I really feel the lack of content outside of raiding. The expert dungeons don't even last for a week since players already over gear it on release.
The Second Coil patch, because it was my favourite armorset and coil.
My least favorite? the one introduce hunts... that one make me lose half of my FC cuz they stop playing
2.1 was my favorite. The EX primals were challenging, fun and kept people busy outside of coil. Met a bunch of people farming. And it was great having something outside of the one and only end game raid.
All the rest of the patches were just meh . . . although gold saucer is nice to fool around with. And I also like the patch that made crafting relevant again.
I'm not sure I could pick one favourite, most of them are mixed bags of good and bad.
But (as long as we're not dissecting them all) the awfulness in 2.3 easily makes that the worst for me: hunts screwed everything up, the air balloon that "personal housing" turned out to be is another losing-trust-issue almost at the same level as the whole 1.0 version had been (imo), and quite frankly I'm still not entirely convinced desynthesis is a good thing.
2.1 - hate extreme primals (still stuck on Titan; since then a blatant reuse of previous content "secured" for the long run; swarm of ponies in a land where they're supposedly barely even heard of); lotsa love for the Aesthetician and CT and Treasure Hunts and Duty Roulette though - minor and completely trivial things by now, but can you imagine there was a time they didn't exist?
2.2 - The Lost City of Amdapor is still the most beautiful place in the game, as far as I'm concerned; glamour system is like a double-bladed sword, loved for its mere existence, hated for all its restrictions.
2.3 - Frontline actually made PvP kind of enjoyable, too bad about the GC-restrictions though (even if they're justified by lore). On the other hand, those abovementioned features completely blew this portion of the game out of the water, in my opinion.
2.4 - Shiva is again a mixed bag, love her being in FFXIV, but the fact that she's basically half-blood bastard (as opposed to an actual primal) is kind of a letdown. Snowcloak was a nice change after Brayflox HM and Hullbreaker though.
2.5 - WoD and its story felt rushed and meh (getting rid of G'raha, WHY!?); Gold Saucer is a massive disappointment with its insane grinds and totally random and unfair elements (I've loved TT since FFVIII, here my deck's still barely over a dozen cards); Steps of Faith is interesting but with every type of mechanics one can think of thrown in, after all the hand-holding throughout MSQs, and with no reset on wipes...yeah, I'd say unfortunate.
And let's not forget each and every part of the relic/zodiac questline in each and every patch, adding more and more insane, tedious, mind-numbing grind to the game.
Story-wise, 2.5 is my favorite. It went down a darker path compared to the other patches, and I like dark stories.
2.0 was awesome.
Everything was new and ppl were friendly.
I dislike every patch except gold saucer patch cuz almost every trial/ instance became a know ur role, have multiple clears, 3 strikes ur out kind of thing.
Serious tho, gold saucer patch and the patch where they introduced the turn in artisan set were my fave cuz TT was fun and the set got me back into progressing my crafts from no star -> 4 star.
All because i hated melding materia for all the crafting gear lol.
Everything after Shiva/FCOB.... cause it feels like I haven't gotten anything since.