He meant the land size of the new zones in HW are double the size of the ones we have now. So they added 5 zones but each one is equivalent to 2 zones of the size we are used to right now.
I think he meant the HW zones are apparently twice the size of the current ARR ones.
I'll also say I never saw too much appeal behind really big zones. FFXI had huge zones, but they were largely empty, mostly useless space. They were big for the sake of being big (1.0 suffered from that a bit too, just not as severely). I quit shortly after the launch of WotG, but if that remained the status quo I wouldn't want to see that translated to FFXIV. Big zones are fine so long as you have reasons to visit and explore them regularly, otherwise they seem like a waste of development time.
Ah ay mustve missed the size part.
but anyway, i like big zones. Makes the world actually feel like a world for a bit mot some hub town surrounded by empty areas while everyone afk in towns waiting for instanced dungeon
I just wish there are actually dangerous zones that are challenging and full of monsters that are dangerous even for lvl 60. It doesnt even need to have some rare treasure
Sort of like glast heim in ro ( idk what the wow equivalent would be )
The zones were much bigger in 1.0 =/ though mostly copy pasta stuff... getting lost in the shrouds labyrinth because everywhere looks the same.
yeah shroud was a maze
p.d oh and yeah yoshi said that HW zones are x2 the size of the actual zones :P
http://www.ffxivinfo.com/images/maps...ack-shroud.jpg
I think he mean 1 1/2 regions
Exactly this is a region, not a zone
Black Shroud zones in 1.0 would have been more like this:
http://oi61.tinypic.com/2z5iseg.jpg
All this talk of "zones"....I miss having to zone mobs! You know, that pack that was about to eat your face either due to pulling too many or grabbing aggro by accident? The mobs in XIV give up way too easily :(