Oh yes indeed, I'm not sure if I would like healing with the current party frames, would much prefer to have larger hp bars with a percentage marker in them.
Printable View
Personally I'd like the ability to change the long row of HP/MP/TP into a column, and make the EXP bar a lot smaller. And be able to tag the quests I want to see and ONLY show the quests I want in the quest window, not just the ability to sort it and not able to remove the other quests.
And hide low level quest markers on the map, I realize I can just complete them and they won't return, but I want to save them for when I start a new class at level 1, and seeing them everywhere gets kind of annoying.
and separate the quest log with the FATE screen.. so I can just hide the quest screen without losing access to the Level Sync button.. Seriously, who designed these default UI..
What I expect is that any "add-on" support will be limited to only information that is available on-screen already. To do otherwise would give PC players an extremely unfair advantage over console users. I'd expect that no addon's would be allowed that would let you fire skills faster or more accurately than the existing macros, nor would any addon's allow "choreography" in absolute positions. Maybe relative positions (eg "strafe 10 steps left, walk 4 steps forward, wave, smile") in the same way cutscenes work would be something cool to do and let RP'ers do more than just talk.
But PC players already have an advantage over the console users by means of hardware..
If you even have just a $30 macro mouse from Logi... You can make a 1 button combo macro with custom delay times in between. I have a 9 button mouse that can do exactly that, I might use it too if I played class that relied on it.
More extravagant hardware will allow for even more craziness.
Honestly I find it a little strange to be playing an mmo that runs on ps4, having to ask someone if they are on console or pc just to know if I can send them a youtube link or whatever, since console users wouldn't be able to alt tab for that.
As for only displaying available information, most of what a lot of the other people here have wanted is already available on screen, but in less than helpful positions (having to look to the top of the screen to check for buff timers, then down to the bottom of the screen for cool down timers, ugh)
Edit: as to what gen said, I would agree 100%, simply can't imagine playing an mmo without my Logitech G600, and I highly doubt the programmable buttons on that would work on a console.
As repetitive as this might sound, as long as we have PS3 support, there will be little to no add ons added. PS3 simply can't handle them. I even doubt that a PS4 could handle loads of add ons.
For the near future it would be nice to have at least more UI options, QoL adjustmenst regarding the UI and some form of a parser.
I hope we'll get word from SE with a legit timeline.
Nope, it was in the "ect" :P
By the way, there is a reason why MMOs aren't usually developped on console. They slow down MMOs because of their so many limitation. Addons are just one of this limitation. You should take your console version like if it was the PS vita of our PC version. It's obvious it won't be optimal.
The ui could use a few good add ons imo
SE, plz do allow them in the near future orrrrr take the many many ui QoL suggestions ppl have made over the past year and develop a much more configureable ui at the very least.
I use add ons in wow, but just a couple, its impressive what these players can create ^^