Daily reminder that people who thought starting locations wasnt balanced actually exist: http://forum.square-enix.com/ffxiv/t...ble-Frontlines
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Daily reminder that people who thought starting locations wasnt balanced actually exist: http://forum.square-enix.com/ffxiv/t...ble-Frontlines
Haha that's right I love how you rotated the map. I remember early in patch notes there was something about adjusting debris betwen a couple areas possibly impacting travel time, but seems like they had that balanced out. When we had 72 man Secure mode I used to wall run the corner of the gate on my mount to be the first to the flag so I could swiftcast and AOE bind before the other team reached it, and it seemed pretty consistent when teams arrived at both places so there was no advantage.
Maybe if they made FL a little less care bear and a little bit more in ur face and u die kind of approach then a lot of PVE ppl would stay away.
Sure it defeats the purpose of improving Q times but honestly i rather wait then be put on a team with a bunch of idgaf pve players that don't even use their pvp skills lol ( i've seen it happen ).
I rather they go back to wolves den fix tht piece of crap and THEN go to FL and fix that bigger piece of crap lol. They should really stop shoving things aside and be like its ok when it really isn't.
WE all know the new FL mode and map will be BS cuz they just seem to not get the concept for pvp of
Quality > quantity of content.
Ive encountered so many people in pvp that announce "im just here for the blah blah" and not to win. I wish I could switch teams immediately and make sure that their time in duty is a miserable one.
I hate that type of player. And whoever's in the weakest GC on their data center is going to be stuck with more people like this on their teams who can fast queue in. And if they change GC's, that just adds to the imbalance even further from the perspective of whatever good players remain in the GC they moved from... one more strong player going to the dominant GC on their data center, and one more slot available to be filled from roulette by a weaker player.
Being matched up against strong teams makes the game fun and challenging... except when you are on a team with members who are a liability (which makes the skill gap MUCH wider than when being paired up with simply average players against stronger players), and the GC tie in makes those discrepancies long lasting vs. for the duration of one match.
Seriously, it feels like half the teams I get, there's always those players where if a giant red button spawned in front of them that said Press This Button to Win Game, and we'd been telling them for 10 min to press the button when it popped, they still wouldn't do it.
Chaos server adders suck, I'm 10/10 wins for flames this week xD
Yeah, thats really annoying. I have seen it so many times that we lost a game because the only healer did switch to dd for his light bonus the last minutes. When i asked why they doing this they just say "I dont care if i win or not, i am just here for the light bonus". Then i am sitting here on my couch to pull a long face.
Dont know what happend to the Adders tho. I mean before slaughter did launch every of the three GC were kinda on tie, but now Adders eating dust all the time. Maybe its because the better players in their rooster got sick of the broken slaughter mode and the massive pve-idc-trains.
Is part of their plan for the role GC's play in FL, to make people end up resenting their own Grand Company and the other players who are aligned to it? Especially the ones not dominant in their data center where they can count on 3 alliances of partial to full premades on every team. Maybe they wanted to established some friendly rivalry, but when a system makes people hate their own team, something's broken.