Originally Posted by
JimboTCB
I've got no idea how the game is structured behind the scenes, but I would have thought a "glamour library" would place less of a demand on server/memory resources than tracking individual items - instead of tracking the whereabouts of every individual item, it'd just be a big list of items available for glamour with a binary yes/know. Which presumably is part of the reason that armoireing an item removes spiritbond and dyes - it ceases to be an actual item and just becomes an entry in a data list.