Haha! We already do. Every now and then when I'm chopping trees, a Dodo will get all up on me. I usually just pet it and it goes away.
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"honestly I don't get why people think that gatherer needs challenges such as battle"
The naming would be similar but the function would be different, it can easy be tailored for dol purposes.
:) so as long as it can stay focused towards dol/gathering and whatever else comes to it it could turn out okay and continue to get better.
please dont edit you're posts after people have already commented on them. it doent help you're case in any way. on another note if you quote something, especially twice, make the comment relative to the quote.
back on topic, unless you've done programming before, i dont see how any of those solutions could be easily tailored into for dol purposes. you are entitled to you're opinion, but my opinion is that the planned system is best
as said example in op "Renders you undetectable by enemies" that is fine. The system and ability are in fact needed that cannot be denied, however, a simple system alone not enough in my opinion as it does not provide enough of a challenge and harder content. it now becomes easier. maybe some people simply wanted that but there are others that didn't want it simple. I'm somewhat in between as it's good to have but at the same time lacks deeper meaning and challenge the more I think about it.
I may be mistake yes, but with only the present facts we can only think (*continue to gather from the same old shiny nodes with 1 new ability added, simply that". nothings changed, it may feel like it but we "gather to craft" and that is not a class.
I don't think it's too much to ask for gameplay in a ... game. Gathering need not have the same type of challenges as combat classes, but making fun content for gatherers is important. Right now gathering consists of walking around looking for spots to gather, playing a mini game, and avoiding enemies. So the core mechanics amount to... basic movement and a mini-game.
Having abilities like distract, instead of simply becoming invisible would not only make more sense, but be more enjoyable as well, for people who were actually looking to have fun gathering.
i agree that the DoLs need something to make it less monotonous. maybe, if you are in a group with a battle class you can unlock special mobs or NMs and the game gives you enough time to switch classes so you can fight too. fish up a sea monster, make a giant cactuar angry by trying to chop down a cactus, awaken a golom, etc. or maybe have a mini game before you start gathering that grants a bonus if you win. there are a lot of other ideas already out there.
As for the hiding ability; the first thing i learned as an engineer is that simplest solution may be the best. i know plenty of people who avoid certain DoL leves for the sole reason that the gathering points are surrounded or guarded by higher ranked aggressive mobs. you can't switch classes to kill them cause then you get less sp. So an ability that allows you to hide from them would make the most sense to me.
Personally i believe they should have made the DoL a secondary ability for the battle classes (think of shield). have two extra slots in the equipment area for gathering tools and then if something came to pick a fight you just put it away and draw your weapon. but we're not in XI so i guess that's out of the question?