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It is and it isn't.
Whatever benefits you think specialization provides are lost amid the number of people who want what crafters produce but do not bother to craft themselves. In the end, specialization only encourages crafters to produce alts that can produce what their main cannot.
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i agree with this atm 95% of all my customers are people that simply dont want to craft or dont have the gill to spend on lvling all crafters to 50 and getting to 4 star lol. as you said this will just encurage alts for crafters (whats not fun) to be able to make stuff that there main cant and it is against the whole point of the armory sustem and being able to do everything on one character as it was advertised in the start...
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You might need to try FF XI. You might get the picture from there as to how this might be necessary. ^^;
I'm not a huge fan either, but I kinda understand the purpose.
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all that means is that I'll be leveling up my alts to prepare for the specialization :( just another tedium
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Quote:
Originally Posted by
BobbinT
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I'm not sure how to feel. I really hate how the current system affects the market because most business comes from people that don't feel like leveling crafting or people that are currently leveling craft and not from actual crafters selling to one another. Ingot/Lumber etc. only get purchased by people that are getting another crafter to make the item for them or a crafter that can't be bothered to do the synth. So to an extent I think it'd be healthy for the economy to have specializations so that crafters actually relied on one another to function, in a perfect world.
Unfortunately the reality is that large FCs with several crafters will just trade without using the market board, and hard core crafters will just have 3-4 alts (if they don't already have it) so they'll never be gated by this. It's rather unfortunate because I find the market for raw/refined materials to be very lacking in a market where finished products mostly consist of glamours and subpar combat gear.
Also, I agree that this game is too focused on soloing considering it's suppose to be an MMO.
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I'm not really opposed to a specialization system. Levelling everything is just fine but there's also a point at which it kinda stops working and that's the one at which we talk about stuff that impacts the market. I don't actually need other crafters if I've got everything at max right now - and I need even less than that if I've got the gathering classes too. There's a more lively market when people actually need to make common trade with others. Even if you want to argue that a handful will just set up alts, and some large FCs might start doing everything internally, it won't change that it will get people interacting and teaming up and doing more things together.
We'll have to see how this works out.
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if we have to choose...i am sad lala. I like Signing all my stuff!!
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Originally Posted by
Garlyle
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I'm all for them trying it. Since day one I had 3 crafts that I called my mains (old MMO habits die hard), but quickly realized that the design of crafting meant I pretty much needed to scrap that idea. I think the devs expected to have "specialization" via gear gating with supras and what not, but I think they might need to just force people into specializing like with desynth and see how it plays out.
I'm actually curious if this is like Job system type specialization where X and Y crafting class makes a specialized crafting job that has limited cross class between certain sub classes and get special skills that aren't cross classable. I'd like to see a little more diversity in crafting rotations besides every class using the same 10 skills.
Another positive would be that this might be a way of shifting from the mentality that you can't do serious crafting unless you cap all crafters at 50 for cross class skills. I realize people are arguing that the armory system is the major selling point of the game, but there is a difference between you are allowed to level every class if you so choose and being forced to in order to play your main class to it's maximum potential, or at all (Provoke on Warrior and Swift Cast on Sch/WhM).
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I don't know what you're referring to but from what I can see, most active parts of the MB are items being sold between crafters to other crafters. Most people are paying for time and/or luck on the MB. Everybody knows how to make their own mastercraft demimateria but it's very time consuming so most people just buy it. Same goes for fieldcrafts etc. (in fact, mcD is only 2 stars, anybody that needs it, i.e. going for supra or doing 4 star crafts that have it as material, CAN farm their own)
Then there is the vanity section for glamours and furniture which are also high in demand.
I can't speak for Mateus, but on Jenova, there's never a lack of market demand for refined mats such as nuggets and ingots. Are people who buy it low lvl? No, they just buy it for convenience and to save time. Time is a huge factor when each craft takes over a minute to do and you're looking at doing dozens a day at least to restock your retainers.
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If they force us to use one class, why we all spent time to level up all to 50 lvl?!
I mean, it's unfair.