Heavy makes sense in dungeons for fight mechanics... Like Copperbell Hm final boss, it actually can make things difficult if the feeder gets heavied. Or in other fights with large aoes to avoid... Open worldd though? Just annoying...
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Heavy makes sense in dungeons for fight mechanics... Like Copperbell Hm final boss, it actually can make things difficult if the feeder gets heavied. Or in other fights with large aoes to avoid... Open worldd though? Just annoying...
Even simpler?...zero damage means no status ailment...done!