Originally Posted by
Renik
On a game like this were gear has a short lifespan, this kind of % bonuses doesn't really affect the overall balance, in most cases upgrading a piece level will give you a greater bonus than a 0.5% on the overall damage, the difference is not that big as long as they can keep it balanced, lets say the relic weapon has +5% jump and 15 crit, while soldiery has 30 crit instead of jump bonus, the damage output will be more or less the same, so the piece won't be mandatory, i will just feel more like dragoon weapon.