actually is partially true, at the start the B monster was solo monster, the A monster was means for be done at 4-8 and S was make for recquire 12-24 player.... depending of the gear people had. increase the HP is not a solution,since when the hype will go down this monster will simply be unkillable for the number intended. they have already increase the life of the monster.... but it's not a solution, because they can't increase the life of the monster for face 100+ player is impossible. even odin and behemoth (that are in FATE that scale them hp) can't hold very long.
the idea to put one monster per area that spawn and ask people to kill them for get seal that allows you to get acces to the last reward of the game is.... well let's be honest idiot! they still try to salvage this failing system that was nice if we wasn't more of 5000-6000 player per server! even with 1000 person per server it's still not good!
why the hype did die in the 2.3? because the reward was tune down badly and make it not efficient, but actually the most efficient way to get the upgrade item for get your stuff in i130 is the hunt. uf you are lucky you can maybe get one item every 2 day if not per day (with a lot of time) i fail to understand why this system was added in this form when it was clear from the start that it will lead to a zergfest...
