To me it is related because of our role in that story.
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Well until such a time that people start being held accountable for actions done, words said, and so on. I recommend not mixing apples and oranges, and saying it's a bananas.
Huh ? BLM use the power of the void (you know, the one CoD uses in the CT) and yet they can be warriors of light as well.
You seem to be confused between our role, to be the weapon of Hydaelyn against the darkness rampant (ascians with zodiark for now), and our jobs, which are totally unrelated. You can use the darkness to fight for the light side and the opposite (fighting your foe with its own weapon, sort of). And fun thing is, it's not even contradictory until you banish both light and darkness to leave nothing but the void, as wherever there is light, there will be darkness, and wherever darkness rules, light will still be there.
You seem a little way into the RP aspect of the game. Realistically speaking you should know your class well enough by 41, which is stone vigil. It requires a bare minimum of skill, by which point you should have your rotations down. Now if you haven't put the time into learning your class, it isn't my job to spend 90minutes in a failed run to teach you. So either I'll leave or wait for someone to kick you.
There are learning parties, clear parties and farm parties. If you don't want to watch a video, that is your own choice. Just like it is my choice not to want to group with you.
Dark Knight has been a staple of most FF games and a ton of fun, you're reading too much into it. I would rather that the dev team stopped charging $1 per dye and got rid of GS.
Yeah, I thought as much, Kosmos. Glad to see another WKC player on Behemoth.
But getting back on track, using the power of darkness isn't necessarily evil. Sometimes the only way to beat the dark is by using more dark. If you need an example, look at Riku from Kingdom Hearts. He uses dark powers to fight.
Also, Dark Knight is an iconic job in FF that just control the life forces of him-/her-self (souleater) and their opponents (life/stat drains). I don't really classify this as an "evil" power. It's not like the job is about making pact with undead and bent upon killing everyone he/she sees....right?
It depends on the setting, but yeah, in several Final Fantasys Dark is not evil in and of it's self. The same Void Exdeath usee for power saved the world in a somewhat Deus ex Machina fashion in V, in III the entire point was that too much of either darkness or light is bad, with a hypothetical Cloud of Light had the alighnments been flipped. A lot of the settings don't even touch on Dark and Light, but if you consider Gaia and Jenova as opposite ends of that spectrum, it would behove one well to remember that one was basically an effeminate Lavos, and the other decided to basically raze it's self with giant bipedial superweapons. (Ammusingly, VIII has the best quote on this, but lacks the logic same "were things different, the other side could have been the good guys" in it's own story.)
That all said, yeah, being a jerk is bad. Being nice and helpful to people is good.
As for the DRK (like the BLM), I think your point of view is very narrow. "Hero of light" is just a title given to the person chosen by Hydaelyn to face its foes. It doesn't matter if you fought with dark arts or holy light, in the end you've got the same blood on your hands.
As we fought asciens we faced several enemies that were used by them (or by the empire, as most of their army is made from soldiers of conquered countries), no matter what mean you used the result was the same, this is more questionnable than the weapon used to kill them.
For the other part, yeah some people tend to get way too serious about the game and are just acting childish. It's unfortunatly the same with a lot of mmo lately. You've just got to find your community and try to avoid toxic players.
Well technically speaking it is a Role-playing game. That's what RPG stands for. People should be playing their character within the established lore of the world. Really it's the people who don't role-play that are doing it wrong :P
Also...
http://i57.tinypic.com/2uzqquc.png
You do realize that in all likelihood Hydaelyn is a super strong primal and we've been tempered by her, and the narrow nature of the game and the fact that we always seem to want to get involved in things that threaten her is an advanced form of tempering that affects even our subconscious desires.
What do the likes of Titan call us? "tainted by the light"?
And what types are usually immune to tempering? Oh yeah...other tempered.
Yeah I don't think we're the good guys any more than any other Tempered, realistically speaking. Our primal master just has more sway over us. Letting us believe everything we do is "good"...well, it kinda is if we consider we're living on top of her. For now. But what happens if the Eorzeans we've "sworn" allegiance to start to have ideas that go against Hydaelyn's desires? Hmmm
That said, the story and player behavior are completely separate. Players will always want to do what is fastest and gets them the most stuff in the most efficient way possible. There is literally nothing you can do to encourage the player base to want to stick around and watch cutscenes or help new players unless you offer an incentive. Just remember: It may be one player's first time, but it's also just as easily another player's 93rd time. Patience has its limits. There's a reason the story roulettes give such a large amount of soldiery plus the soldiery bonus for new players.
We should act like "heroes," sure (though see my above statement for how that could be working out) but there's a limit to human patience. There's a reason one of the most common character archetypes is the "jaded veteran."
And the dark knight class has been counted amongst the Warriors of Light since at least FF4. It's as much a part of Final Fantasy as spiky hair, crystals, Chocobos, moogles, and phoenix down.
We're not going anywhere any darker than we were before. It's just the way complacent gaming syndrome works.
I think we're far more 'light' than we used to be, canonically.
Marauders (Executioners in Japanese) used to be pirates, the storyline was alll about theft and double-crossing. Limsa was alive with rival pirate crews (in one CS the Sirens shot up the Arcanist Guild).
Ul'dah's guilds were a lot darker too.
Besides, if we wanna be true FF heroes, we should be silent, slightly effeminate and moody.