No pay to win! Well unless your idea of winning is to gaining enough gil to buy a mansion on the hill.... ; )
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No pay to win! Well unless your idea of winning is to gaining enough gil to buy a mansion on the hill.... ; )
If winning means getting BiS, or being able to beat the hardest content maybe not.
If it means having an advantage over other people for beating or accessing any content, then it is.
One can use gils to buy gear to reach faster the required iLvl for dungeons.
One can buy the most expensive materias for the best relic built, without having to work in game to get the gils, and this gives them an advantage over people that can't afford that.
I personnaly haven't reached the hardest content yet, but i've read about overmelded stuff. To me, it looks a lot like some kind of pay to win.
I have to agree with the OP. A dev's response would be welcome.
Just saw a pf "10 mil obo for plat bracelet"
The thing is, their ToS says something different:
Because you are purchasing an in-game virtual item from the cash shop and selling it for an in-game currency, that alone would violate the "Real Money Trading" rule mentioned within the ToS.Quote:
2.2 Real Money Trading, Farming and Power-Leveling.
You may not sell, purchase or exchange for real-world money or value any in-game currency, accounts, characters, in-game services, or in-game virtual items. You may not play the Game for the purpose of acquiring virtual items or advancement in game play on behalf of a third-party or for the purpose of selling any virtual assets to a third party for real-world money, specifically including "gold-farming" and power-leveling services.
What people need to keep in mind is that the item is classified as Unique and Not sell-able, but not untradeable. The main reason why the item is not untradeable, is that you can get 2 and give one to your significant other / partner. If they really would allow people to sell the item, then the item would be classified as sellable so that people can place it on the marketboards.
The item is not intended for selling to third-person with the intent of receiving an in-game currency for the transaction.
GM's are NOT Game Developers. A lot of the time one GM will say it's okay, then the other will say it's not. And then you have times where a GM says it's okay and an actual Game Developer will say it is not. You should always take what a GM says with a grain of salt as half the time they are wrong.
I will continue to wait for an official response on this matter before I take the word of a GM.
If they hadn't accepted the inevitability that players would want to trade these bracelets for gil, they would have designed the system differently.
Also, if they really want to start brandishing the ban hammer for RMT, there are a hell of a lot of moles to whack before they get to players who are selling items in-game that they legitimately purchased straight from the official cash shop.
I for one hope that this is not the stance they take on this, that it is okay.
While they could justify it as being different because the currency being transacted between the players is gil and not real money, in the end someone is being able to use real money to acquire in-game currency.
$ = Bracelet = Gil
therefore
$ = Gil
Odd that they're fine with this but go on and on about how many RMT they've gotten rid of.
When Tera did this, it transitioned to F2P. FF14 is a full subscription based model and buying items from the cash shop to sell for in-game gil is in line with pay to win. Gil can get you higher level equipments, melds, best crafting gears, mansions and other non-vanity benefits.