yeah… i have no idea what the TS was expecting, because these changes are HUGE.
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yeah… i have no idea what the TS was expecting, because these changes are HUGE.
lame. no mention of elusive jump getting its timer reduced. Still good buffs though
http://gifrific.com/wp-content/uploa...r-Seinfeld.gif
Adding more jumps before the expansion would also not be fair. I get Stoneskin II. That makes sense~ Adding more things in combat~ No. Not until expansion.
That's why I said you needed to know the mechanics of the fight, since most bosses turn/move at pre-scripted intervals, such as Melusine in T7. If you know when she's going to turn to throw a fireball, you can prepare for that and adjust your combo/positioning accordingly.
Blood For Bloods cooldown is 80s, which means back when Life Surge was on a 60s cd you essentially had to skip a TTT segment of your rotation and not use Life Surge until the next TTT when BFB was up. Now instead of waiting 20s you have to wait 30s. It might be worth exploring using LF outside BFB but before 2.45 I would rather my Full Thrusts crit for 1900-2000 instead of 1300-1400.
Yeah, how I take that is basically for Heavy Thrust, you can stab the mob wherever you want and still get the DAMAGE UP buff, buf if you wanna maximize DPS and potency, you still would want to use it from the side, but at least you won't get screwed on the buff. that's my way of reading it anyways.
At least we get to pay attention to our chaos thrust. /nore