Is OP Serious?
1. Let your team knows who you area healing so you don't wast SCast.
2. Let your team know you're covering them
3. Provoke Letting know for tank swap etc.
4. Why do macro's bother you?
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Is OP Serious?
1. Let your team knows who you area healing so you don't wast SCast.
2. Let your team know you're covering them
3. Provoke Letting know for tank swap etc.
4. Why do macro's bother you?
To answer you questions: No. I was playing devil's advocate becuase I keep hearing complaints about macros being bad for DPS etc
as doe 4. No Macros do not bother me, The only thing that bothers me about the macros is getting rid of the old icon system (and before you try to strawman that, I would rather prefer BOTH systems be in place one for astheics, the other for cool-down information) In fact I happen to like macros
no and no, ilove my cleric stance macr alongside with /visor, i would say that maybe players shouldnt use macros for their action skills, like put your rotation on a macro, thats for bad bad players
Playing with a gamepad I use macros almost exclusivly, especially for my mnk. Since certain skills can only be used in certain stances, i macro together the flank/behind skills so they only use two icons instead of 4, and also use them to autoweave in my dps buffs. Is this optimal? no, but it sure beats the headache I get when trying to cycle through multiple bars in only one direction.
I also use them for making HQ recipes, and more recently made macros to auto-summon my minions each time I change jobs.
I play with a controller use macros heavily on my melees and healers. Not /wait macros but change set macros. Easy and short example I can give is being able to fit all of warrior's combo and over power into 4 face buttons. BB combo: square > triangle > circle. SE combo: square > circle > triangle. SP combo: square > circle > cross. Overpower: tap set select (made to always reset to set1) > cross. I'm confident that it does not lose any time like /wait macros because the buttons 'change' into normal buttons after one press and if I spam the buttons early like most people do, I still invoke the gcd queue. There's also SMNs that commands their pet manually and makes macros so that depending on what pet they've summoned, their pet skills will change (there's the pet bar but I personally prefer having them on my own bar).
Not all macros are intended for combat. Maybe /wait never was but other creative people can make good use of macros in combat. I'm sure there are even more neat macros that people have come up with. Personally interested if someone figured to make use of that macro command that makes a macro unable to be overwritten by another until it finishes.
I've never heard anyone complain about macros. O.o Only thing I've heard is that people don't know how to make em (and I teach folks that if they want to give basics macros a try).
Bots aren't using the game's macros to do what they do anyways (except maybe the rmt tells).
Noooo I only recently managed to have a macro to dismiss my chocobo and summon my Nutkin at the same time. Won't somebody PLEASE think of the Nutkins. ; ;
No they should not be removed.
I don't use macros as much as I intend to and this is because I don't understand them completely and it tends to make me mess up when I am spending more time trying to figure out what I macroed and did not. I do plan to use them more once I can gradually get a feel for them to the point of not encumbering me.
I really want to macro dismounting, summoning companion choco then another macro for dismissing the companion choco and remounting, for FATEs. Nothing like diddling around trying to dismiss and remount while a mob respawns and eats me lol.
Also, my hand tends to get sore with the mouse so I want to use controller more and I think it will be required to macro in changes of each controller bar set since my buttons go beyond just 1 set as it is.