People don't like Cutter's Cry? It was one of my favorites for low level roulette because you can skip nearly a third of it and the bosses are all simple.
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People don't like Cutter's Cry? It was one of my favorites for low level roulette because you can skip nearly a third of it and the bosses are all simple.
"Incredibly Easy and not-so-difficult to Clear Content Roulette"
Don't we have this already?
http://static.giantbomb.com/uploads/...lder_shrug.jpg
I don't think that there is any reason to separate the queues, but I agree that the reward should match the difficulty. Why not just adjust dungeon rewards to encourage people to play them without removing them from the regular queue?
I can think of other handicaps:
- No Echo
- Perpetual DoT
- No Summons
- No Shields
- Buff/cooldown limit
- Perpetual Slow/Heavy combo
- No Macros
- Can only Use Macros
- 1 player gets 0 on all lots
- all players get 0 on Greed of all lots
- More mobs
- Trash replaced with Coil mobs
- Only 2 players in a group
- Only DPS group
- And DPS and Healers' max HP are reduced to 1