What should the avg dps be to be pushing at 4 meteors?
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What should the avg dps be to be pushing at 4 meteors?
250min. Even with 2 tank strategy you should never get any more than 4 meteors with the current gear.
If you are I would suggest using selene or having the white mage solo-heal phase 1, easily doable.
If you are wondering about a good guide I would suggest you read up on http://solitude.guildwork.com/_/turn-9-guide
Hi! Best thing I can suggest is to learn how to DPS the first 2 phases in particular. Once you have the timing for beaks down, the healing requirement for T9 isn't actually that great for the most part. The DPS requirement is much steeper at first though and as such, you'll simplify the encounter *massively* if you can ensure you skip the second Lunar Dynamo without fail, there's a combination of hits after that that will wipe out your tanks.
https://www.youtube.com/watch?v=Cr_C...dyZmnXC-pUrwxw
And before I get called out on it, yes more DPS is possible, the SCHs I run with routinely pushed 250+ although that was me near enough solo healing most of the encounter.
Thanks for all the tips! I was able to remember when raven's beak will hit by reading these advice over and over lol. We finally got into hevensfall so I'm happy that we are progressing again. Not just need to figure this phase out and we are almost in the clear lol
First off, you need to figure out why you are getting 6 meteors. if solo tanking, this is a huge dps problem and even with 2 tanks should still get 4 at the most.
once u know rotation, ravensbeak is just muscle memory, only the 3rd is deadly because of ravensclaw/blight. The tank could do u a favor and call out blight explosion when 3-4 secs are left.
if PLD. can stonskin self on the first 2 blight.
since u made it to Heavensfall, if you get more than ONE ghost with solo tank, u made need to parse/help those with low dps improved. normally dps is lower in progression because everyone is nervous/unfamiliar with mechanics but it shouldn't be significantly low.
Another note on Ghost: Again if PLD. I would go 1 full combo rotation, and on 2nd combo rotation ghost will pop. WHM stays close to Nael, and PLD will COVER the WHM as it will draw ghost aggro, pop rampart, when ghost is within combo range, voke+savage/halone.
with this you/dps dont have to move at all if the ghost pops far away.
I mostly DPS on SCH in a two-tank (one tank full DPS, no swaps) setup. I pop soil in the middle of ravensbeak castbar. Let's it last for beak, the melee swipes following it, and the blight afterwards. It lets the WHM keep the tank up through all of it solo with Selene while I go back to more DPS.
Having a competent WHM for T9 is a godsend for DPSing on SCH.
3 meteors and profit.