The fact that Hunt LSs and Raid LSs are a very, very common thing should give you some indication as to why that is. People get tied down to their FCs for various reasons, but having LSs allows people from multiple FCs to coordinate easily.
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I'm all for this. I honestly wish we could view a player's last login time in a Linkshell... For someone with OCD, I would hate to imagine needing to break a Linkpearl and re-form a Linkshell every 6 months (give or take) simply to maintain active players. Despite a Linkshell being a chat channel, some people NEED to know who is actually using the Linkshell and who isn't.
I agree that having a last login time would be beneficial for Linkshells. They're for chatting sure, but you've still got to maintain it.
I was thinking of just having a short message box that would be above members list for each linkshell, that way it's there every time someone checks on status of that linkshell, instead of only flashing once at login.
Except that info is already stored on servers and displayed on FC members window. It's already available, no need for linkshell to store anything, just extract it.
Agreed. I've posted lengthy posts about this in the past, and would still like these options. I never received a response, but I hope you do. I understand it may not be easy to implement, but if demand is high enough, maybe they would look into it more.
For those saying an LS is just a chat-channel, you are not playing the game to it's full extent. LS' are used for FC alliances, Hunts (not so much anymore), friends outside of FC, World Bosses, Raid groups, FC leaders, and RP. There's probably more, but I'm drawing a blank. Point is, LS' have many purposes beyond a social chat. If you make a friend or 2 during a pug, and they are close with their FC but would still like to keep in touch for other pugs, LS' are perfect (especially since you can't receive /tells in Duty, so FL is kind of moot). FC's are limiting in that you can only have 1. You can have many LS', and that's their biggest benefit for the social part of this game, which everyone is always playing. That's how mine has always worked, and we have more members in the LS than the FC.
but then LS would be FC o: ( no other difference )
Yes and what I was reffering to was a quote about basic chat functions, not Housing, perks, or other FC benefits.
I don't mean to sound condescending but what you just described was a chat channel. A place to "talk", and it doesn't necessarily mean just on a social level. But I do agree, I use LSs for communicating for various activities as well, and I still think a simle MotD function would be great, but I'm not banking on it either.