Just get rid of the repair system altogether.
:)
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Just get rid of the repair system altogether.
:)
I am happy with the current repair option as it solved the huge problem we previously had of: no inventory to store all the many types of possible repair materials, the low availability of some of those materials, and the matter of finding a crafter able to do the repair itself who also happened to have the needed repair item on hand. Now every crafter can easily obtain the needed items for any repair.
The real problem now is the availability of non-vendor dark matter. I very much agree that this should be somewhat easier to obtain through alternatives to the vendor. Right now you can get dark matter via other sources, but the drop rates seem to be too low. The vendors should still be available to provide the easiest method to obtain dark matter, and the high cost should reflect that ease. If more players are able to obtain dropped or even crafted versions of dark matter, then the bazaars would reflect (eventually) lower prices, once there was enough stock accumulated.
I think adding a way to craft dark matter would be a good idea - and it would allow those players who did enjoy crafting their own repair materials a way to continue to do so.
The new repair system is fine
The game need gil sinks and the new repair system is a good gil sink
As was said before the previous times this has been suggested: No.
There's no point in having both, the new system is clearly superior in terms of pricing, inventory space and ease of collecting. There is now a generally accepted price per tier of dark matter that is easy to follow, it takes up 5 spaces in your inventory at the most and it's extremely abundant in dungeons as well as available from NPCs in all the main cities.
Then at least make mobs drop them more frequently. Like beastmen.
This is a much needed gil sink, we need more gil sinks not less. The cost to repair is fair, you no longer fail repairs. The system is easy to understand, now ppl know how much to pay for repairs.
The old system was a disaster with WAY to many materials, if they introduce the old system back in I would be required by my ls to carry the cheap old mats since ppl will always want to pay less for repairs. No longer will I get 5k per repair i'll get the 1-2k of old, and i'll be expected to do the repairs for the price I can see it now
"tachi repair all my wvr/lw gear please, ... 1k each"
"I need 5k per repair cus thats how much the mater costs sorry"
"just carry the fent! its nearly free to make why are you so laze tachi"
"grumble grumble ya and give up 10 more inventory slots on:
cotton/canvas/velvet/linen/sheepskin/leather/toad/boar/raptor ~ spect/fent => FML"
Go farm the Dark Matter while leveling gathering classes. TADA! Free.
Also, the game needs gil sinks.
Dark matter is a gil sink.
It is needed to balance the economy.
Right now more money comes INTO the game than goes out.
This isn't sustainable.
Adding options is always good. So i say lets have both!
Both are extremely a bad idea... removes this new Gil Sink (for most items). As much as I hate the new costs for these Dark Matters, I think its a good idea in the game right now. This is helping remove gil from the game.
As someone above posted about fent vs matter.. people would end up using only Fent basically nullifying this new Dark Matter except for expensive/rare repair materials. Just face it, until there are other gil sinks in the game, this system has to stay in place. And maybe after they have other gil sinks, then this may become an option.