Bring this feature back! I loved this in Closed Beta and I cried this deimplementation. It just gave more immersion and more ways to feel about the monsters.
Signed!
Printable View
Bring this feature back! I loved this in Closed Beta and I cried this deimplementation. It just gave more immersion and more ways to feel about the monsters.
Signed!
I'm very sad about the Efts just attacking now. I loved that they'd put their heads up and listen for you, but if you were still, they'd go back to lounging around.
I feel so lonely without my goat pet.
I will have to sign this! *Insert my signature here*
Removed due to player stupidity in the first place.
As was stamina bar.
Doubt we will see either back.
+1 from me however. I liked it.
I've wanted the curious AI back since they got rid of it ages ago. I missed the dormice running away after getting too close at Iron Lake.
I completely agree. Signed.
I agree! Signed In fact, not only would I like to see these things restored to the game, but I would like to see more interesting mob behaviors added.
I also would not mind seeing mobs notice other mob families nearby - such as a large monster -- say an angler - come up and try to eat an available bug monster, or at least chase it away.
Signed! The different quirks of the mobs were very interesting and fleshed out more of the world... granted, there were times I wanted to kick myself for not noticing a mob curiously coming up to me whilst I AOE'd my leve mobs, but still.
They should fine-tune it : curious mobs will stay away if you're engaged in combat (seriously, why would they come near if you're drawing a weapon?).
I'd also love to see a "pack" mentality for some mobs.