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should make it so raid droprate and difficulty is adjusted to the level of the party then, if for example one player is 50, rest is 25, add some mobs, make hp of mobs 120%, make droprate of items 1.25 etc. but still let the same things drop of course ^^
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I say dungeons from now on should be 4 minimum 8 maximum. Cause sometimes in a pain in the rear to find eight people to do dungeons even in a linkshell. Of course the level of difficult she be greatly reduced with less people, but rewards should take a dive as well to balance it out. The harder experience should always be more rewarded for their effort :O
But you know some people may want to practice a run before doing it with a large group to familiarize with the area.