But...we already have countless people not knowing how to play their job lol
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The bonus should only grants achievement and probably new mount. So yeah, that's it. Still desirable for some player and grants some recognition, but not forcing it either.
Just to mention, your name brings back all sorts of feels /sadface.
@OP So what you would want is a 400% increase in exp for someone with all DoW/M at 50 to burn through Rouge (and increasing for every class released), now if we add DoH/L you would be looking at a 950% increase in experience, if they added that level of an increase we would be seeing people level 1-50 in one day, maybe less, and therefore wouldn't know how to play the classes.
Eh... I think it's already too easy to level as it is. The game practically rains experience on you these days.
Leveling is silly fast enough already. I agree you will see level 50 ninjas on the day of the patch for 2.4. First 20+ levels will breeze by with the recruit a friend headpiece + max rested bonus, then you can have 100 leves + 15 already selected, GC xp boost scrolls, and 1st time xp bonuses from Guildhests , all while wearing gear collected in advance or a flood of HQ gear & foods on the AH. Leveling to 50 is probably one of the easiest aspects of the game.
You don't get a 1st time dungeon completion on new jobs.
It is already wayyyyyyy too easy to level up, with this you might as well just start players at 50 when a new job comes out.
So, under this system, I've got BLM at 50. I want to try PLD and MNK. So I rush GLA to 50 without picking up any cross-class skills just so I can get the extra boost on PGL, and rush that to 50 without any other cross-class skills, just so I can get even more boost when I get around to cross classes.
Which is why they did away with the scaling % bonus to begin with and made it so that you get the flat 50% as soon as you're leveling a class that's any lower than your max level at all. You start with 50% as soon as you can switch classes at level 10, and it stays 50% the whole way as long as you have any level difference at all. That way, players aren't "punished" for stopping at 30 to get their job and level cross-class skills and such.
And leveling is stupid fast no matter what you do.
Isn't there already a bonus when you level a job that is lower than your highest job? <_< could have sworn this was implemented very early on in 2.0, maybe even in beta?