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More DMG you do to a mob the more it won't like you. When I dps on BLM I wait till the indicator turns orange facing me then pop quelling, and continue casting. I ain't gonna slow mah roll! And if the cheeky bastard decides he want's ta come my way I'll pop Manawall and light dat azz up!
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There's also the issue of where different players' damage (and therefore aggro) is going. A BLM casting a bunch of AoE spells is spreading their damage around between mobs. So is a SMN who cycles between mobs to keep their DoT spells going on each of them. A character who's focusing on just a single mob until it's killed would see higher aggro levels on that particular mob but have little or none on any others.
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What hasn't been mentioned yet is that crits have a 1.3 aggro bonus attached to them. So having a higher crit rate means that you will produce more aggro than you actually do dmg. This causes the aggro bar to not be a reliable measure for some dps, like bard who have an innate extra 10% crit chance bonus from straight shot.
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I have ~ stable agro rate in trials. But my greed points may be 95 when i lied dead 30% of time or be 5 when my agro was high... I don't understand this mechanics at all...
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Contribution in Fates and Hunts are calculated in terms of aggro and not actual damage, so you could in a way say that it's a rough indicator of your contribution to your party