There is, the bow :D
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But it does say: Requires: ARC :p And many throwing weapons requires specific class but does not make class change :p
This is the top min/max set atm (lol min/max when stats are broken)
Crab Bow +3
Helm of The Lone Knight
Brigand's Acton
Venerer's Bracers
Penance
Leather Skirt +3
Bladedancer's Jackboots
Electrum Ring +3 x2
Mythril Choker +3
Should set you up with around 155~156 ATK and 205~206 ACC
Eternal Shade = STR 3 DEX 3 ACC 2 ATK 2
Brigand's Acton = STR 4 ATK 4
Now because I have over 200 ACC and never miss a shot I don't need the ACC from Eternal Shade. The +4 ATK does a lot more in terms of DPS.
Also STR adds nothing to WS or Light Shot past maybe 100 allotment points (or is too small to notice atm) and the same goes for DEX and ACC. Once they fix the stats in 1.19 that min/max set might change but atm it's 100% accurate.
I don't understand your choice in pants. Archer is not a favored class for skirts so it would receive only half the stats making tarred leather trousers of even velveteen kecks a better choice. Eternal Shade could also be a good trade off if needing accuracy more then attack for body slots.
Again because stats are broken there is almost no need to try and stack any base stat (VIT, STR, DEX) with gear on ARC. The +HP on Leather Skirt will do much more for you in terms of not needing to allocate more VIT points. Also VIT from gear does not add to your overall HP, only your DEF.
With 200+ ACC you don't need to stack more ACC, I've yet to actually "miss" a shot in a very long time - especially since they updated all classes ACC in 1.18.