Not at all, I want more mechanics to make combat more interesting, and to give your character more individuality in it's abilities. Essentially, I want more depth in the game, not complexities.
Just take Dota 2 for example, each Hero in that game only has 4-6 abilities, but with the possibilities of those abilities plus the variety of items and mechanics, anything is possible and it's interesting to see how things play out. Dota 2 makes up for it's lack of action oriented combat with depth and the excitement of seeing what you can do with what you have, being creative.
So what will ARR do to make up for it's tab targeted-combat is the question everyone should be asking themselves, because combat is simple and easy right now, it needs to have more to it, not complexities, but the ability to be creative and resourceful. I really think concepts like this need to be put up there in the priority list.
The foundation is there, they can do whatever they want, and I think it's time they stopped playing it safe, because playing it safe leads to uninspired, average results.
It seems like the Rogue and Ninja are going to be like this, which if it's the case, I hope they don't leave the rest of the Jobs/Classes in the dust mechanic-wise.
