problem is we have no mp regening abilities natively, and even the mages basic attacks dont cost mp. I just dont see the logic. if i had mp return on chakra, or auto regen or something i could see it, but we dont
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You are just seeing it differently is all. You should consider Light/Close Shot as my archers auto attack function (that's ironically manual) while the only additional TP skill which archer has is Heavy Shot (30 seconds). Pugilists have auto attack and use three other TP gaining skills to use technically. If I wanted a quick boost to my TP gain as a pugilists, I can technically use all three of those skills back to back with auto attack if all the timers are ready. My point was Close Shot is not a true ranged attack due to its range requirement limitations and does not serve as an additional TP generating skill but rather an alternative one.
i would give up tp boosters with 30 second and 60 second cool downs, for basic attacks that replace or interupt my AA for the applicable time, to be perfectly honest im not sure that they dont interupt/delay AA, pretty hard to tell when half the animations dont trigger.
if pummel replaced/reset AA timer i could get faster tp, if flurry did, the same, if light strike did, i could sacrifice 1 attack every 9 seconds for more defense/evasion.
these would actually be interesting mechanics and uses for said skills, whereas just a tp burst, once in a long while, is probably less tp overall for these skills, and a lot more utility and adaptability.
close shot isnt supposed to be a tp skill, its supposed to be a utility skill, you use it when you want to have a chance of binding the mob, i can only wish that light strike or pummel made that much sense.
trust me when i say playstyle wise archer makes the most sense right now. multi shot still useful, lower cooldown than every one elses skill, twice as much as some, 4 times as much as others, and its arguably better than a number of them. then you keep your utility close shot skill, while our utility skills on 30 or 60 second timers. only one skill is similar to other melee.
I didn't include DoM because I didn't feel like they're a valid comparison.
You forgot to list that pummel can grant you practically instant 1000 TP and light strike is pretty much a mini featherfoot now WITH a +10~% damage reduction buff.