I love the responses of "its an easy raid" etc, yeah easy for you because people are carrying you to get your gear spiritbonded. Spiritbond on your own time or to the point its not hindering the raid and time of 23 other people.
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I love the responses of "its an easy raid" etc, yeah easy for you because people are carrying you to get your gear spiritbonded. Spiritbond on your own time or to the point its not hindering the raid and time of 23 other people.
I do spiritbonding but I only use accessories so it doesnt drop me to low to where I'm a liability. O.o
That was based on a cursory glance at the pic. A closer look shows that he could only reach around i70.
Change a little, he'd still be as useless but would meet entrance requirement.
However, if there was only one person like that in your party, you still shouldn't have ended up wiping if everyone else was doing their parts right.
And for cases like this, use vote kick for harassment.
In short, only enforcing minimum ilevel after entrance would not do anything to solve the problem. You'd have to start adding role based stat requirements and enforcement to solve it.
whys it need to stop? if you can enter the raid means your good enough. im gonna start doing that no point wasting money on repairs when i can make pretty much all the armor you can craft atleast i can get some materia out of it.
you cant just kick someone for following the rules, if you do i hope you get whats coming from SE. quit using the DF if you wanna be the boss.
Or it could be admitted that maybe spiritbonding isn't the best system to introduce into a game and make materia (only) obtainable via other means.
Don't get me wrong, Syrcus Tower IS an an easy raid, and there's no way that a raid is wiping due to some guy spiritbonding (for the record, I don't spiritbond - not in dungeons, not anywhere - I hate spiritbonding), as it's all about addressing mechanics (which people are notoriously bad at in this game for some reason).
Ironic that dev team won't introduce arguably necessary elements such as dps meters so people can see how they're doing and improve - all on the grounds "it will incite conflict between players" - and then they create (and keep) a system in the game that ACTIVELY ENCOURAGES players to wear trash gear when playing with strangers, as if there's no way that would ever incite conflict with anyone.
Why not just disable gear switching when inside?
actually we can, its the groups right to point out a specific person is using for example crafting gear on a monk for example, its in our right to do so, and they should follow the groups wishes who are not only following the rules, actually doing the content properly.