Originally Posted by
Black_Rose
i dunno what happend to self buff enmity generation, but after spamming various skills during a fight i noticed that they don't produce any hate at all anymore, which they actually should.
also they gotta find a better balance between hate producing skills.
Provoke, Taunt, War Drum, Warmonger and what not are skills that have long cool downs, and as that should produce alot more hate then magic that can used multiple times at the cost of a very low cool down timer.
Tanks are fine if they can deal a portion of damage on the enemy throughout a long battle, but i noticed yesterday that during NM fights like the buffalo, if you don't bring a second tank or multiple mages to share hate the tank has a hard time holding the hate.
he get's healed consequently multiple times during the fight, but can only use hate producing skills every 30-60 seconds (some even have longer cooldowns) and tend to lose the hate rather quickly.
throwing in buff skills like Rampart/Sentinel/Aegis Boon did nothing at all, and so we had to watch our mage die, trying to heal himself, producing even more hate, making it even further impossible for the tank to get it back.
and as far as i know, players taking hits from the enemies doesn't remove their hate aswell, which it actually should.
a tank taking less dmg should hold hate better then a tank taking alot of dmg.