You're missing out. It's a low stress piece of content that's really fun to do with friends. And this is coming from someone that doesn't really like PvP at all. (I've never stepped foot in Wolves' Den)
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Greetings,
I’m excited to hear players are enjoying the adjustments made to the Frontline queue! I have some extra goodies to share with the Frontline community.
The development team is aware of the issue where players are unable to vote kick other party members while in Frontline because they are considered to be in battle, and they are currently looking into addressing this. Once the specific method for addressing and the implementation period is decided, we’ll let you know.
The result screen when you finish a Frontline match is currently organized in alphabetical order, but we’ll be looking into a feature that will allow you to sort the results in other ways, such as total damage or total number of kills. This should help you see where you rank against others more easily!
Keep providing us with your Frontline feedback, and we will be sure to get as many of your requests and questions answered as we can.
See you on the Frontline!
It was fun.. up until I started seeing Dragoons bee-lining for melee limit breaks that have so far been interruptible.
Since its pvp ill pass...
>.> It also makes you feel amazing when you completely own someone lol I'm not into pvp much either, but frontlines is pretty fun, you know, unless you get stuck guarding a base and no one comes lol
But I'm glad they did this. I got tired of 1-2 hour queues because some people think it's funny to withdraw spam or queue then completely go afk forever -.- I get that some people might have something come up and have to get up for a minute, but at least withdraw then or something if you don't know how long you'll be gone. I mean, if I'm in a queue and I have to go to the bathroom, I can still hear the chime and come back in time to accept it, but the ones who queue then seem to be gone forever are just wasting other people's time :/
This ^ Not that it's anything big or important, I just look ridiculously stupid with my actual gear's combination (plus boner tail) lol
Not that gear matters much anyways when you get whms who spam sprint and are still able to fully cure people >.> I can't tell you how many times I've laid into someone, only for them to be fully cured...by a whm running around.
Edit: Actually, this seems to be a lot of jobs that are kind of broken in frontlines. Casters being able to cast while moving, no interruptions (this includes healers, it seems like they get 0 interruption and can get off big cures while sprinting). Whms, before they even cure, are harder to kill than a tank (a healer should die fast, low def etc). Somehow a smn in darklight-ish was doing 600+ ruins on people. Not to mention that if you're a blm and get hit once, you're interrupted, but if you're hitting a whm/sch/smn, they're perfectly fine. This one might be due to server lag, but some melee being able to hit you from quite a distance, while you're running
I don't want that personally. Seeing your opponent's gear allows you to assess their stats and skill in a quick manner (someone with full High Allagan vs. Someone in full Artifact, ie), and allowing glamor would prevent such a gauge. I also don't want to see a full alliance of snow men either... there's certain immersions that shouldn't be touched.
I haven't done frontlines yet, how much reward do you get for winning and losing?
Can people just spam join in progress to keep losing and get rewards? >_>