Originally Posted by
Chumeia
Current observations are that Maurader seemsd to be gimped the most of all the jobs. Given that it has virtualy no ability to do any kind of intermediate strike that doesnt use something. Why is this diffrent because in the case of Thurmage, the spirit dart is still loaded as a default weapon. Then if you push even while its "cooling down" (or whatever you will call it) then the mage does a bludgion attack. It seems the mage actualky has two standard attacks, its teh spirit dart that is on auto attack, and yet unlike the Marauder the spirit dart is still shown.
What I don't understand is why the Marauders Attack icon was totally removed you cannot even see the timer. I might be mistaken but I though the whole reason for changing the bar was to include the timers.
I am also reasonably certain that all jobs not just the mages have a secondary attack, and it doesn't require adding a slot, its always there. Basically your to tires to cast or throw anything but hey, a blunt object is a blunt object! Thwack!
But hey, if they like to leave Marauder in this manor I am all for the name change some have proposed. Something to represent the wus woodsman he's become. How about "Fly Swatter"
For every one of you who say the update has not effected you. Yes I am listening. Some it seems are at to high a level to be effected much, to many supplementation's that mask the effect. For those who are enjoying all the updates. That's great. Please respect the rest of us, that we wouldn't be saying anything -if we didn't think something was in error.