I always thought the Elite Marks would be instanced, like Chimera and Hydra, just for a single party to go after and no more than that. Surprised it isn't like that.
Printable View
I always thought the Elite Marks would be instanced, like Chimera and Hydra, just for a single party to go after and no more than that. Surprised it isn't like that.
FIRST DAY! FIRST DAY! FIRST DAY! >_>
Remember, it's the first day!
Even the first few weeks, NM's will sure be overcamped and killed within seconds.
If you guys stay in one area for hours and hours and get frustrated in the process... it's your own fault. lol
Just wait, chill and do something other. I'm sure this system will work well as soon as not everyone and there mother is hunting the same mob.
Some people wanted open world like NM system and now they got it. I have yet to see a single NM up at all. Cause you got like 100 people per zone by the time someone shouts something is up its already dead. Stuff like this is pretty much why I like instances better. The hunt system would of been better if you got the bill went to the zone the mark is in and spawn where it tells you on the map.
Same here. He got killed so fast that me and some other had no Chance to get it. I also were in a Group there everybody got seals but me. I attacked but got nothing.
Think they have to increase the life of the NMs.
More or less this is my opinion as well. Right now I feel like it boils down to:
Handful of Players: "we want XI style NMs, Competition bred a sense of community! It was Fun!"
Devs: "ooookay...Here you go."
Players: "this sucks! Everyone zergs the NMs and I can't get credit! This is ruining the community!"
Devs: *defeated sigh*
I see an easy fix, those are rank B eliter marks, just make them pop in mass (5~10) in random places, so ppl have to actually look for them and compete in a bit more healthy way, just the rank B for the weekly hunts, the rest are fine.
I like the way it works, but this can be a bit discouraging for casual players and those who dislike waiting, so just fix the weekly ones.
You may like instances, others don't, with frontlines and hunts i'm not touching dungeons again, just to see the new ones and helping friends.
Being the first day, doesn't excuse poor implementation.
The thing that is incomprehensible is..how? They adjusted FATEs to factor in the amount of people wailing on it, and such, more people were able to benefit. I think many would accept the hunt target getting stronger, if more and more people are engaging it. Now they've essentially implemented FATES, without a marker, without the adjustments that made them a bit more 'bearable'.
It's the same excuse from every base of player, MMO or not. Oh, its first day, its acceptable. This isn't about the amount of people hunting, its about a basic flaw in how they haven't carried over their changes into.. what essentially boils down to.. a new form of FATEs.
PS: Nothing against you Mishari. :D
This should never have been a part of the FATE system. Should have been forced spawns. I have no idea why SE feels the need to make everything a FATE. Sitting on my butt waiting for a FATE that's over in 2.5 seconds is not how I wanna play this game. Just another wasted attempt at adding content.
It's faster to farm A rank and S rank Elites instead to do the weekly B rank elite.
We are talking about the weekly hunts, not the daily hunts.
In the weekly hunts the elites are 100% open world and not a part of a FATE system.