Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.
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Melee can sprint as easily as any mage... They have three TP regaining cooldowns to blow on such a thing, and maybe a bard.
What's CC?
When has massive pvp ever been balanced? How do you even balance a game of 72 people? Its impossible. With that said, melee have ALWAYS been at a disadvantage on large scale pvp in every mmo, thats just how it is. Melee destroy in small scale fights, range destroy in large scale fights as its always an aoe zerg fest.
Crowd control. Stuns/roots/slows etc...
Melee will be useful on capture points as you have to stay within the zone of influence (or whatever name they will call it :D ) To try and push them out. But generally in wode open areas Ranged dominate. Melee just stand back with their thumb somewhere until a suicidal melee from the opposing side decides to charge in and get roflstomped by melee standing around. Albeit a coordinated melee charge can break a ranged stalemate.
I may actually try healing the wolves den after I rack up marks of course and increase my rank. I can see whm's being better at that since they have insta cast regens, out of 7-10 matches of trying to get into it I got the impression healers were essentially dead weight as for them its a game of tag and cant contribute too much to the party as its basically a game of whoever kills the healer first wins. In Frontlines...dare I say it? Actual healing will take place...for scholars anyway who cant insta cast regen. So maybe frontlines will be more fun to heal since I can actually participate and do more in the fight.
As for wolves den, (of course this wont happen) just remove healers from the required party setup and let 3 dps que at least the fights would be more dynamic to a degree and everyone would actually be able to participate more in the battle. Which is why I currently detest healing the wolves den as the strategy is to actually deny the healer's participation which defeats the point of having them there to begin with. I understand the need for cc's to counter the healer but other classes have skills beside interrupt that make it very easy to chase down healers. Bind, on top of ranged dps and melee have gap closers. Cant run, cant heal, cant stand still so no point in being there. So it's to be expected they have to give healers some breathing room.
I doubt this system will ever be balanced to where its fair for all classes but hey more healer friendly now so that's something. :P
No. Unlike a mage, melee TP is constantly being drained throughout the fight. No matter how much TP regeneration skills/items you use, there is always a lack of TP. As such, you're sprint is much shorter... but mages always have full TP when they sprint so they enjoy the full 20 seconds everytime.
Frontline is going to be so broken at the start tomorrow.
I hope everyone is excited about 8x WHM Holy spam or 8x BLM Flares!