Please explain this bit to me, I have not done any gathering leves yet but I'm used to avoiding agressive mobs in my levs. Iron lake has always had Kabolds for it's leve area for Botany at least.
For the most part I agree with Jynx (at the time of this writing, anyway), but the high level enemies next to the gathering points is somewhat irritating. Gathering is about all I do in FF14 anymore and the area I can do that in is more limited than it was. At least one person claimed to have a R50 battle class and was still unable to complete a gathering leve due to aggressive enemies in the area.
If this is only temporary (ie they're planning to redistribute the gathering points to less contested areas) then I'd appreciate a nod to that effect. If it's permanent, well I guess I'd like to know that, too.
Still, though, It's not like I'm hopping mad about it and I'm sure Square will let me know where they're planning on going with this in due time. I do think it's important to voice reasonable concerns over the future and the present, though I usually leave that up to other people to do.
a lot of spots where nodes appear now have like 30 beastmen in a tiny area, so dodging them takes 15min+ and then they agro while you log, and you can't take them out as a r50 dow/m since more just move to the area or they respawn. This basically cuts out 2-3 gathering leves as viable to complete. Its not a HORRIBLE thing, its just sloppy.
I'm not going to deny that the patch has a few hitches here and there, but what I don't agreee with is the kneejerk reactions alot of people are having.
Slow down and take some time to analyze the situation before crying foul.
I will take more testing this weekend to change my opinions on some things, that might happen as world is realistic. While I like many things ïn update, I dont like major things much now. I will give it another look >> with gameplay before spewing out more of my just one time tested actions' opinions. It might work, some people like it. Yet I find it rather bad atm.
From all things now I find battle issues + ballance uncomplete, rushed and not properly tested.
I like actually ARC now more before the update, its finally not spiking dmg all time, yet it is still strong dps class.
Mages have it harder now, I find many problems with that. Gladiator should provoke, not to have got green enmity after provoke skill.
and so more, I will give it another shots tho.
I agree this patch has definitely made the game feel rough, even jagged around the edges. I have a few more issues:
* I was in Thanalan yesterday and the sky kept flickering. I thought it was lightning but it was a sandstorm. It looked awful.
* The camera can get shakes. It seems to happen more when the camera is at a long distance but that's how I like it. This was a problem before but seems worse now.
* Engaging enemies is terrible, at least as a mage. I don't lock-on so now I never know if I'm 'engaged' or just have the reticle on the mob. So, I press up to change my action bar row and instead my reticle moves. Or, if my action bar row only has spells and I want to engage the mob so that up will change my action bar row, there's no way to do it without hitting a number for a spell and then backing out of it. It feels untested.
It's been stated, though, that there would still be rough spots and things wouldn't be "polished" with this patch. Yoshi noted this in at least one of his letters.
This is the first of a number of major updates they're doing, things will be adjusted, tweaked and revised as necessary as time goes on.
I see a lot of people complaining about the adjustments as though how it is now is how it will forever be going forward. That's never the case. Nothing is ever etched in stone with a MMORPG. If any MMO should prove that, this one should.
This isn't the conclusion of FFXIV's new direction. It's just the beginning.