What problem? Don't solve a problem if it doesn't exist.
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Sorry if the word bribery was misleading, or if I reference it in another context. Anything that gives rewards for doing typical stuff, such as commendations, challenge logs, or even changing to myth per hour (which my first thought was speed run to last boss then sit there until the last 5 or 10 minutes of the duty run), is a form of bribery in my book. SE is trying to force - sorry, ENCOURAGE - people to "be nice" or "play this content" by offering a bribe ... er, I mean increased reward, for something that should be done as normal common practice.
I agree, but it is the only thing that seems to work (at least to a certain degree - the prospect of empty dungeons or endless queue time seems realistic) - so if the bribe is necessary, it should reward friendly behaviour, which (IMHO) it fails to do at the moment.
This is the worst idea ever.
Considering most of times i run the low level roulette and explains mechanics to 1st timers, it is not even certain to guarantee me commendation(s) even when all 3 players are first timers.
Some people aint even fussed about giving commendation(s) even when you've been nice and helpful to them or simply don't know how.
Relying on this system to get myth would be even worse for the same reasons and the DR would be deserted.
1st timers will then never get their dungeon done, because theyre either too bad to complete it due the lack of knowledge in dungeon mechanics or because not enough people are queuing for it via roulette and thus filling groups of 1st timers.
Really this would only bring problems.
Hey points to the OP for trying to think of a new system. Not that it's perfect.
The more open the options for players to get tokens for Casual and Casual-to-Hardcore content are the less players will get burned out on speed runs and stuff like that.
At least thats my belief.
This is because the technical implementation of commendations, as of now, is stupid (the window does not even pop up automatically...). Open it automatically, and distribute equally if the player really does not want to decide.
I also do not get commendations every single time, but esp. with Castrum, my average "success rate" when doing explaining is roughly 75% or better (when success is defined at least 2 commendations - you can never see where they came from). This is definitely a higher success rate than the times I am quiet.
I do get commendations on monk, but not nearly as fast as when I am playing my healer or tank. Most runs I don't get any, and the only time I get more than 1 commendation on my monk is if I explain the fight to new players or if something goes wrong and I save the party (Monk Tank Titan HM ftw!). Even doing things like Keeping ADS silenced isn't enough to get noticed.
As a healer I will routinely get multiple commendations just for showing up.
For an IRL situation, that would mean that you're the one in control. You're aware of what you need to do to get paid, and the employer is bound by law to pay you for the job you do. They are not allowed to withhold your money or not pay you unless very specific circumstances can be proven that show you do not deserve payment (false timesheet information, etc). What you propose in terms of the reward/payment is that it's not the employer that determines your pay, it's the customer.
Imagine if you wanted to have the customer (the first time player) fill out a form to determine your level of pay (deciding on a window how much myth the party members might get). How often do you think these people would be willing to do a survey? How often do you think they'll actually take the time to do it and not just leave abruptly (or possibly DC at the end of a run)? How often do you think it'll be done fairly and with some considerate thought put into it? (this is a video game afterall, the popular train of thought is that there's no need to take it seriously... despite having spent/wasted an hour of parties free time helping if they just up and leave). How would you feel if, by the end of the day, maybe one or two people actually decided to pay you, but only a few dollars worth of your time?
You can't rely on people to follow systematic rules unless it is forced on them or there are negative consequences for them if they don't. But it being that way would be detrimental to the enjoyment of the game for many people. "I'm not paying a subscription to fill out a questionaire!" It'd be a decent idea to throw in that commendations also give you a small bonus of myth (maybe 5 or so), but not that you get none at all. As someone else pointed out, kudos on thinking a little about player humility, but there's just way too much wrong with the idea. There's always going to be "unforeseen" (but absolutely predictable, psychologically) problems when you rely on the players to be responsible for themselves, and especially others.