I think the devs might be straying away from a Thief class due to mechanical reasons. I mean, a class/job devoted to...obtaining items? That would both invalidate other classes and their farming techniques (or be extremely useless [go ahead, steal that one crafting material from that snurble]) and also be extraordinarily useless in a real battle. Just look at FFXI's Thief and how it started as a (weak) thief, turned into an enmity-tool, and rounded out as a back-stabby rogue toward the end. Even now, from the last time I checked, thieves are inherently useless outside of the (debatable) use of the Treasure Hunter trait. So all that back-stabbiness and hate-management turned BACK into a job about items, and a job that no one wanted at that due to the wonkiness of the RNG.
I personally see that as a good thing, however, as we'll have one less completely unbalanced class.
I just kind of wonder where the Rogue 'guild hall' would be, as there aren't any unused spots on the Limsa maps that could potentially house it. I'm guessing an NPC will walk us in to a different map. I just hope it isn't cheesy Robin Hood stuff like gornotck suggested.
