Time to filter the skilled from the skilless lol, including DDs *Blink* *Blink*
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Time to filter the skilled from the skilless lol, including DDs *Blink* *Blink*
Or you learn to manage it better. You get up to 1k+ MP easily, by time you even run low unless you're fighting something that can critical you every hit, you'll already have your restoration abilities up if they're needed. For example the current trend is to just spam cure even if someone takes only 10 hit damage, its nonstop curing with a lot of people, now you have to learn to conserve MP or let certain people use self heals, as most frontline people have Second Wind/II equipped.
Simply raising costs of actions does not a hard game make.
I agree, but just looking at the typical amount of MP I have had prior to 1.18 vs. those costs, I am reticent about them.
Balancing I hope comes with it more potency and more MP for the casters.
Kind of my thought exactly.
When you are in passive yes, I'm just thinking ahead to the dungeons and seeing all those people getting hit for 8K HP each lol (i.e. timing when you can go into passive and restore MP like kneeling in FFXI has to be used again)
It's going to make for interesting, hectic times ahead :)
I think this will split some conjurers into 3 camps: Black mage equipped, White mage equipped, and, for lack of a better term, Red mage equipped. Basically, before you enter a raid or do a special event, actually talk with you party about your role. If we had DD, I'm going to equip cure and -na spells. If we don't, I'll still have a cure on there, but mostly stick to DD magic. No more random spam cures during behest. Its different, but I like it. Don't forget, sitting while in passive mode can restore MP to full in only about a minute or two, which isn't too bad of downtime.
We have MP coming out the ass, I was shocked when they added mp regen in passive mode, was like who needs more mp?? Buy some ether if your that worried