No, it wouldn't be. The client would have to keep track of both sets, which is more memory used.
Printable View
I hate that system with a passion ( > . >
So needlessly complicated it's scary.
vanity in the first place should be casual side content... why make it so complicated lol
Should just went normal with vanity slots on top of equipment slots without all the boring crafting process ( - . - ;
/CraftersKilledMyQoL
I miss the glamour tab I had in Mabinogi. You cannot use the stats of anything in glamour tab. It covers what you are "really" wearing. It's for show only. Very simple system any mmorpg could adapt it.
We are speaking trivial differences. Currently they add a pointer to each gear that has had the appearance changed. And the alternative we are talking about is having the pointers inside an equipment menu, which in programming means a list.
Because the vanity objects take the same data size regardless of where the pointers are, we are only talking about if the memory location is inside equipment or a list. Potentially there are a few bytes difference in memory to allocate the list/array instead of having them be a member of the gear class.
Regardless, claiming they had no choice due to memory, is the same as claiming that if anyone throws 1 stone into the ocean, cities will be flooded by tidal waves.